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NATURE VS NURTURE
This game design focuses on a futuristic world that is ruled by captitalism, exploitation and the wealthy minority. Conceptualized for an RPG game, it is a story of a AI run bot and a human fighting against all odds to overcome the all powerful elites and battle the humanity of their choices along the way.
Photoshop, Illustrator, Unity

Rowen begins with setting the environment and world building so the plot and setting are cohesive and harmonize. Here you will see thumbnails of different interiors and exteriors as environments for the game.
Sketched by Rowen Trombo
Character Design - Bailey
The protagonist of our story is a CYBORG that has liberated themselves to fight for unprivileged humans.
Rowen wants to show the centiant nature of Bailey and maintain the element of modification that can be done to a bot.




Weapon Design
Rowen uses the introduction of neon hot pink and neon light blue to represent good overpowering evil.
Left, you see the strong green representing our antagonist, while the pinks and blues fill the weapon on the right for the protagonists.
Character Design - Rayne
Rayne is a human character that works with elites and is taking them down from the inside.
This supporting character helps bring human reaction to Baileys action.





Vehicle Design
Optimizing aerodynamics and inspired by Tron, Rowen uses angles and harsh lines to evoke an uncomfortable feeling from the player on the villains vehicle on the right.
The motorbike vehicle on the left uses more freeform shapes and introduces color variety to symbolize good being spread.
Environment Design
Using contrast between neon and dirty greys, Rowen creates a world exemplifying the class divide, lack of funding and overtaking of capitalism that this games world and plot follow.





Character Design - Zig
The antagonist of the game is a selfish elite who puts everyone in danger around him for clout.
Rowen focused on a toxic influencer vibe with over exaggerated body parts such as the neck and shoulders.
Character Design - ZETA
The sidekick of Zig this robot has unwavering commitment to complete any job necessarey being a recurring enemy to fight within the game. Rowen wanted audio to emote for ZETA similar to R2-D2 so they used colors on the three stripes to guide sound engineering for the game.



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